FOREST ARENA
Four sectioned Arena consisting of platform jumping.
This is my first project strictly in level design. The level is broken up into four sections, each increasing in difficulty. The player must traverse the platforms to reach the end. The design in this level is to give the player a feeling of being in a darkened forest, trying to find their way out. It meant to be tight and slightly claustrophobic.

The player here starts at the bottom right of the level, having to navigate multiple jumps and puzzles to reach the end. The blue lines indicate ground movement, while the green lines show where the player will have to make a successful platform jump or start the section over.
JAPANESE TEMPLE
Level set above the clouds where the player can explore a zone with buildings.
This is my second project in level design. The player starts out on a small platform and crosses two bridges to the main island. There they will find two towers, a temple, cherry blossom tree and other items.
This is not my first time making land and details, but it is my first time recording myself doing so. This was a first using the water tool and other lighting aspects, such as the fireflies.

Player is directed on the blue line across the bridge to explore the pond and pagoda. They are given a clue to move to the cherry tree and recieve a key, where they can proceed on the red line into the main temple.
